This program will help you develop the skills you need to enter this constantly growing and always competitive field.
You’ll start with the basics of art production for video games. Traditional drawing skills are taught alongside the latest software techniques. We examine the history of the industry and look behind the scenes to see what goes into video game development.
The second year incorporates technical aspects needed to integrate art assets into a video game production pipeline.
You will develop the core skills needed to generate artwork using Adobe and Autodesk products. Regular lectures and workshops delivered by local and international experts will give you valuable insight into the realities of working in the industry. The curriculum is designed to be flexible so that the program can be adjusted to suit trends in the video game industry.
This is a US Federal Aid Approved program.
Do not include copies of other people’s art work such as comic, game or film characters.
- Draw a self portrait (head and shoulders only), using a mirror for reference.
- Sit in the corner of any room in your house and draw the entire contents of the room in front of you. Be as accurate as possible. Include everything you see.
- Devise an original game idea and write a 2 page description outlining its key features. Create a suitable piece of art to be used on the cover of the game’s package.
- Applicants are asked to select an additional collection of 8 of their best pieces of art to include in their submission. The portfolio should be submitted via weblink, disc, or neatly presented in a binder.
- figure drawings
- interior/exterior drawings of buildings
- perspective drawings
- drawings from observation
- original character design
- traditional art, painting, sculpture
- 3D models
- texture painting
- 2D/3D animation
- digital art
- graphic design
Please note: The portfolio will only be kept by the Admissions Department for one year.
|Location:||Prince of Wales Campus|
|Credential:||Diploma, Video Game Art and Animation|
|Minimum passing grade per course:
- Grade 12 or equivalent with credits at or above the general level
- Submission of a portfolio. This portfolio will be a significant factor in determining admission to the program.
- Résumé including work and volunteer experience with applicable dates, membership in groups, associations or athletics, awards and distinctions, and any other information about yourself relevant to the program.
Graduates from this program may find employment with:
- object modelers
- vehicle modelers
- character modelers and riggers
- world builders
- texture mappers
- environment artists
- concept artists
- level designers
- storyboard artists
- character and prop designers
The National Occupational Classification (NOC) is the nationally accepted reference on occupations in Canada. It organizes over 40,000 job titles into 500 occupational group descriptions. It is used daily by thousands of people to compile, analyze and communicate information about occupations, and to understand the jobs found throughout Canada’s labour market. This program provides skills training that falls within the duties described in the following: NOC 5241.
Fundamental Arts program
If you’re creative but not ready to take this program, you may want to consider the Fundamental Arts program, which helps students build the knowledge and skills necessary for post-secondary studies in the Graphic Design, Photography and Digital Imaging or Video Game Art and Animation programs. Build your portfolio and your confidence in this one year certificate program. Find out more here.
Open Academic Studies program
Feeling like you’re not quite ready for college? Check out the Open Academic Studies program.
Interested in taking a credit course but don’t want to register for an entire program? Credit courses provide credit toward a diploma or certificate program. Holland College has a variety of options for studying part time during the day, or, in some instances, in the evening or on the weekend.
Tuition & Fees
If you have any questions concerning the Video Game Art and Animation program, contact:
- Chris Sharpley
- School of Visual Arts & Journalism office: (902) 629-4206