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Video Game Art and Animation Courses

Take the following course(s):

PEI Occupational Health and Safety

An overview of the Occupational Health and Safety Act of Prince Edward Island. Students examine the legislation, how PEI employees are protected while on the job and the responsibilities of employees and employers.

Hours: 0
Course Code: SAFE-1005

Introduction to Animation

Learn to identify and apply basic techniques and principles of animation. Develop an understanding of animation language by using animation terms and tools such as: Keys and extremes, inbetweens, exposure sheets, timing charts, slo-in and slo-out, cycles, arcs, squash and stretch, descending energy, weight, follow through, and secondary action.

Hours: 75
Course Code: ARTS-1090

Portfolio Construction

Portfolios are essential tools for career success, standing as a current statement of abilities and as a device for career planning and development. Construct a professional portfolio containing a resume, promotional materials and work samples.

Hours: 45
Course Code: PORT-2000

Portfolio Development

Create new and refine existing promotional materials and work samples for inclusion in a professional video game art and animation portfolio. Learn skills for self-promotion and standard billing practices.

Hours: 150
Course Code: PORT-2010

Game Development

Gain an overview of important landmarks in video game history while examining game documentation such as: concept, game design document, technical design document, art style guide and level design. Examine video game development roles and responsibilities, as well as game play mechanics and game genres.

Hours: 75
Course Code: VGAA-1000

Drawing and Painting I

An artist must be able to convey his/her ideas through the creative language of drawing. With an emphasis on drawing fundamentals explore and practice: the elements of the drawing process; development of an artistic style; proportions; light, depth and texture.

Hours: 75
Course Code: VGAA-1010

Drawing and Painting II

Building upon the concepts covered in Drawn and Painting I, continue exploring and practicing drawing skills while introducing the use of opaque paint media.

Hours: 75
Course Code: VGAA-1015

Digital Art

Learn the fundamental building blocks of two-dimensional art. Investigate art theory in the areas of form, line, shape, texture, color, and space. Special emphasis will be placed on composition. 2D software will be used to prepare images for use in the texturing of 3D objects.

Hours: 75
Course Code: VGAA-1020

3D Graphics

The latest 3D programs make it possible for an artist to create video game assets that can be modeled, textured, rigged and animated for use in games, film or television production. Develop a foundational understanding of 3D low polygon modeling techniques. Learn to navigate the user interface, work with files, transform objects in 3D space and apply modifiers to a 3D mesh.

Hours: 75
Course Code: VGAA-1030

3D Animation

Learn to identify and apply basic principles of animation. Use animation terms and tools such as: keys and extremes, in-betweens, slow-in and slow-out, cycles, arcs, squash and stretch, descending energy, weight, follow through, secondary action, anticipation/ action/reaction and overlapping action.

Hours: 75
Course Code: VGAA-1040

Environment Art

The texturing of 3D models mimics visual qualities found in real world objects such as: color, luminosity, opacity, and specularity. Artists accomplish this illusion by using paint techniques, photography, and 2D/3D image manipulation. Learn about the different light sources available in 3D software, and how lighting can be used in a scene.

Hours: 75
Course Code: VGAA-1050

Pre-Production

Laying the foundation for the production phase, pre-production takes place in the early stages of a game's development process. Learn and employ basic techniques used in the creation of concept art.

Hours: 75
Course Code: VGAA-1070

Post-Production

Learn the fundamental skills employed by directors, editors and compositors in the post-production phase of video game development.

Hours: 75
Course Code: VGAA-1080

2D Animation

Learn symbol and frame to frame animation and the use of vector tools for games and film. Explore different background creation techniques such as parallaxing and isometric.

Hours: 75
Course Code: VGAA-2000

Drawing and Illustration I

An artist must be able to convey his/her ideas through the creative language of drawing. Building on the knowledge gained in Drawing and Painting, explore and apply the principles of good graphics, essential rendering techniques, concepts of perspective drawing, character creation with shapes, creation of characters at various life stages, and color application in character creation.

Hours: 75
Course Code: VGAA-2020

Drawing and Illustration II

Building on the knowledge gained in Drawing and designs of illustration. Produce artwork focusing on line qualities, drapery, perspective environment, demographic focus and apply various forms of shading for characters and structural drawings.

Hours: 75
Course Code: VGAA-2025

Digital Painting

Applying the learning in Digital Art, utilize various 2D Graphics software tools, techniques and media in the preparation of digital art for game production and advertising. 2D software will be used throughout this course.

Hours: 75
Course Code: VGAA-2030

Character Modeling

The latest 3D programs make it possible for an artist to create video game assets that can be modeled, textured, rigged and animated for use in games, film or television production. Building on the knowledge gained in 3D Graphics, learn to navigate the user interface, use basic and advanced techniques of 3D modeling, creating polygon game characters, props, and environments.

Hours: 75
Course Code: VGAA-2040

3D Rigging

Behind any dynamic video game character is the character animator. The character animator uses computer technology and principles of animation to accomplish the task of creating a life like performance. Learn to build a bone chain; animate a bone chain; prepare a rigged model; set up a facial animation system, create the skeleton and controls for a character; skin the character for animation; and create animations for a character.

Hours: 75
Course Code: VGAA-2050

Lighting and Composition

The texturing of 3D models mimics visual qualities found in real world objects such as: color, luminosity, opacity, and specularity. Artists accomplish this illusion by using paint techniques, photography, and 2D/3D image manipulation. Learn advanced texturing techniques to manipulate materials for game production, create UV maps, prepare texture co-ordinates, and paint the textures for game characters.

Hours: 75
Course Code: VGAA-2060

Game Project Management

Learn team management strategies and the elements of effective leadership. Develop both interpersonal skills and professional attributes required to complete game projects and function productively in the video game industry.

Hours: 45
Course Code: VGAA-2080