Video Game Art and Animation

To view related videos click the left/right arrows below.

The two year Video Game Art and Animation Diploma program is designed to prepare students for a career in the art department of a video game developer.

The first year covers the basics of art production for video games. Traditional drawing skills are taught alongside the latest software techniques. We examine the history of the industry and look behind the scenes to see what goes into video game development.

The second year incorporates technical aspects needed to integrate art assets into a video game production pipeline.

Our focus is on the core skills needed to generate artwork using Adobe and Autodesk products. As part of the Media and Communications department, we share resources allowing students access to a wide range of equipment including industry standard cameras and printing facilities.

Regular lectures and workshops delivered by local and international experts give students valuable insight into the realities of working in the industry. The curriculum is designed to be flexible, so that the program can be adjusted to suit trends in the video game industry.

Courses

Video Game Art and Animation Courses

  print full list with descriptions

Take the following course(s), minimum grade: 60%

Introduction to the Video Game Industry

Introduction to the Video Game Industry

In this course, students will gain an overview of important landmarks in video game history. Learners will examine video game development roles and responsibilities, as well as game play and game genres. Traditional and interactive storytelling methods will also be addressed.

Hours: 45
Course Code: VIDDES-1000
Detailed Course Outline: VIDDES-1000 Introduction to the Video Game Industry
Academic Year: 2012-2013

Drawing I

Drawing I

An artist must be able to convey his/her ideas through the creative language of drawing. This course will emphasize drawing fundamentals. Students will explore topics such as: elements of the drawing process; development of an artistic style; proportions; light, depth and texture; and style sheets. Additionally, students will have the opportunity to apply their skills through figure drawing sessions.

Hours: 60
Course Code: VIDDES-1010
Detailed Course Outline: VIDDES-1010 Drawing I
Academic Year: 2012-2013

2D Graphics I

2D Graphics I

Based on a review of key moments in the history of art, this course will introduce students to the fundamental building blocks of two-dimensional art. Students will investigate art theory in the areas of form, line, shape, texture, color, and space. Special emphasis will be placed on composition. 2D software will be used throughout the course.

Hours: 60
Course Code: VIDDES-1020
Detailed Course Outline: VIDDES-1020 2D Graphics I
Academic Year: 2012-2013

3D Graphics I

3D Graphics I

The latest 3D programs make it possible for an artist to create video game assets that can be modeled, textured, rigged and animated for use in games, film or television production. In this course, students will obtain a foundational understanding of 3D low polygon modeling techniques. Additionally, students will navigate the user interface, work with files, transform objects in 3D space, and apply modifiers to a 3D mesh.

Hours: 60
Course Code: VIDDES-1030
Detailed Course Outline: VIDDES-1030 3D Graphics I
Academic Year: 2012-2013

Fundamentals of Animation

Fundamentals of Animation

In this course, students will identify and apply basic principles of animation. They will use animation terms and tools such as: keys and extremes, in-betweens, slow-in and slow-out, cycles, arcs, squash and stretch, descending energy, weight, follow through, secondary action, anticipation/ action/reaction and overlapping action.

Hours: 60
Course Code: VIDDES-1040
Detailed Course Outline: VIDDES-1040 Fundamentals of Animation
Academic Year: 2012-2013

Rendering Techniques I

Rendering Techniques I

The texturing of 3D models mimics visual qualities found in real world objects such as: color, luminosity, opacity, and specularity. Artists accomplish this illusion by using paint techniques, photography, and 2D/3D image manipulation. In this course, students will prepare images for use in texturing, texture 3D objects, create texture maps for 3D and identify mapping tools for the art pipeline. They will also learn about the different light sources available in 3D software, and how lighting can be used in a scene.

Hours: 60
Course Code: VIDDES-1050
Detailed Course Outline: VIDDES-1050 Rendering Techniques I
Academic Year: 2012-2013

Art for Handheld Gaming

Art for Handheld Gaming

Handheld gaming platforms comprise a large and profitable part of the video game market, though their games have to be created using limited resources. In this course, students will learn how to create artwork suited to low resolution screens, small file sizes and low powered hardware.

Hours: 45
Course Code: VIDDES-1070
Detailed Course Outline: VIDDES-1070 Art for Handheld Gaming
Academic Year: 2012-2013

Pre and Post Production for Video Games

Pre and Post Production for Video Games

Laying the foundation for the production phase, pre-production takes place in the early stages of a game?s development process. In this course, students will learn and employ basic techniques used in the creation of concept art. Additionally, students will gain an appreciation of the fundamental skills employed by directors, editors and compositors in the post-production phase.

Hours: 60
Course Code: VIDDES-1080
Detailed Course Outline: VIDDES-1080 Pre and Post Production for Video Games
Academic Year: 2012-2013

Game Asset Production

Game Asset Production

Game asset production combines artistic skills with the technical manipulation of specialized software tools. In this course students will learn 3D software export options, game engine import, technical issues in game art creation, and specific art creation techniques. Students will have the opportunity to apply their knowledge when creating assets for a simulated game project.

Hours: 45
Course Code: VIDDES-2000
Detailed Course Outline: VIDDES-2000 Game Asset Production
Academic Year: 2012-2013

Interface Design

Interface Design

A game interface is the link between a player and the world he/she enters. A well planned, logical interface can make the difference between enthusiastic gamers or one time players. In this course, learners will cover areas such as: primary and secondary goals of interface design, examples of good interface design, planning out of navigation, careful use of color and typography, an overview of the image editor, and creation of a mockup video game interface.

Hours: 45
Course Code: VIDDES-2010
Detailed Course Outline: VIDDES-2010 Interface Design
Academic Year: 2012-2013

Drawing II

Drawing II

An artist must be able to convey his/her ideas through the creative language of drawing. Building on the knowledge gained in Drawing I, in this course, students will explore topics such as: principles of good graphics, essential rendering techniques, concepts of perspective drawing, character creation with shapes, creation of characters at various life stages, and color application in character creation.

Hours: 45
Course Code: VIDDES-2020
Detailed Course Outline: VIDDES-2020 Drawing II
Academic Year: 2012-2013

2D Graphics II

2D Graphics II

Applying the learning in 2D Graphics I, in this course students will utilize various 2 D Graphics software tools, techniques and media in the preparation of 2 D art for game production. 2 D software will be used throughout this course.

Hours: 45
Course Code: VIDDES-2030
Detailed Course Outline: VIDDES-2030 2D Graphics II
Academic Year: 2012-2013

3D Graphics II

3D Graphics II

The latest 3D programs make it possible for an artist to create video game assets that can be modeled, textured, rigged and animated for use in games, film or television production. Building on the knowledge gained in 3D Graphics I, students will learn to navigate the user interface, use basic and advanced techniques of 3D modeling, create polygon game characters, props, and environments.

Hours: 45
Course Code: VIDDES-2040
Detailed Course Outline: VIDDES-2040 3D Graphics II
Academic Year: 2012-2013

Character Animation

Character Animation

Behind any dynamic video game character is the character animator. The Character animator uses computer technology and principles of animation to accomplish the task of creating a life like performance. This course will build on techniques of the Fundamentals of Animation course. It will include topics such as: building a bone chain; animating a bone chain; preparing a rigged model; setting up a facial animation system, creating the skeleton and controls for a character; skinning the character for animation; and create animations for a character.

Hours: 45
Course Code: VIDDES-2050
Detailed Course Outline: VIDDES-2050 Character Animation
Academic Year: 2012-2013

Rendering Techniques II

Rendering Techniques II

The texturing of 3D models mimics visual qualities found in real world objects such as: color, luminosity, opacity, and specularity. Artists accomplish this illusion by using paint techniques, photography, and 2D/3D image manipulation. Students in this course will learn advanced texturing techniques to manipulate materials for game production, create UV maps, prepare texture co-ordinates, and paint the textures for game characters. The use of advanced camera and rendering techniques will allow them to create professional imagery.

Hours: 45
Course Code: VIDDES-2060
Detailed Course Outline: VIDDES-2060 Rendering Techniques II
Academic Year: 2012-2013

Game Project Management

Game Project Management

Students will examine game documentation such as: concept, game design document, technical design document, art style guide and level design. Learners will explore team management strategies and the elements of effective leadership.

Hours: 45
Course Code: VIDDES-2080
Detailed Course Outline: VIDDES-2080 Game Project Management
Academic Year: 2012-2013

Professional Development

Professional Development

Portfolios and show reels are essential tools for career success, standing as a current statement of abilities and as a device for career planning and development. This course culminates the learning throughout the Video Game Art and Design program with the preparation of a professional portfolio, and/or show reel as well as a resume and promotional materials. Students will have the opportunity to complete a guided collaborative project or an industry placement/mentorship, to develop and showcase their talent.

Hours: 60
Course Code: VIDDES-2090
Detailed Course Outline: VIDDES-2090 Professional Development
Academic Year: 2012-2013

Portfolio Requirements

Do not include copies of other's art work, i.e. comic, game or film characters.

  1. Draw a self portrait (head and shoulders only), using a mirror for reference.
  2. Sit in the corner of any room in your house and draw the entire contents of the room in front of you. Be as accurate as possible. Include everything you see.
  3. Devise an original game idea and write a 2 page description outlining its key features. Create a suitable piece of art to be used on the cover of the game's package.
  4. Applicants are asked to select an additional collection of 8 of their best pieces of art to include in their submission. The portfolio should be submitted via weblink, disc, or neatly presented in a binder.
    • figure drawings
    • interior/exterior drawings of buildings
    • perspective drawings
    • drawings from observation
    • original character design
    • traditional art, painting, sculpture
    • 3D models
    • texture painting
    • 2D/3D animation
    • digital art
    • graphic design
Program Facts
Start Date:September
Length:2 years
Location:Charlottetown
Credential Issued:Diploma, Video Game Art and Animation

Admission Requirements

  • Grade 12 or equivalent with credits at or above the general level
  • Submission of a portfolio. This portfolio will be a significant factor in determining admission to the program.
  • Resumé including work and volunteer experience with applicable dates, membership in groups, associations or athletics, awards and distinctions, and any other information about yourself relevant to the program.

Graduate Opportunities

Graduates from this program may find employment as object modelers, vehicle modelers, character modelers and riggers, world builders, texture mappers, environment artists, concept artists, level designers, storyboard artists, animators, and character and prop designers.

Articulation Agreements

For more information, see our Degree Pathways section.

Tuition & Fees

Tuition & Fees
Year 1 $4,700
Year 2 $4,700

View a full breakdown of costs and booklist for this program.

Contact

If you have any questions concerning the program, contact: