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Video Game Art and Animation
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The two year Video Game Art and Animation Diploma program is designed to prepare students for a career in the art department of a video game developer.
The first year covers the basics of art production for video games. Traditional drawing skills are taught alongside the latest software techniques. We examine the history of the industry and look behind the scenes to see what goes into video game development.
The second year incorporates technical aspects needed to integrate art assets into a video game production pipeline.
Our focus is on the core skills needed to generate artwork using Adobe and Autodesk products. As part of the Media and Communications department, we share resources allowing students access to a wide range of equipment including industry standard cameras and printing facilities.
Regular lectures and workshops delivered by local and international experts give students valuable insight into the realities of working in the industry. The curriculum is designed to be flexible, so that the program can be adjusted to suit trends in the video game industry.
Courses
Portfolio Requirements
Do not include copies of other's art work, i.e. comic, game or film characters.
- Draw a self portrait (head and shoulders only), using a mirror for reference.
- Sit in the corner of any room in your house and draw the entire contents of the room in front of you. Be as accurate as possible. Include everything you see.
- Devise an original game idea and write a 2 page description outlining its key features. Create a suitable piece of art to be used on the cover of the game's package.
- Applicants are asked to select an additional collection of 8 of their best pieces of art to include in their submission. The portfolio should be submitted via weblink, disc, or neatly presented in a binder.
- figure drawings
- interior/exterior drawings of buildings
- perspective drawings
- drawings from observation
- original character design
- traditional art, painting, sculpture
- 3D models
- texture painting
- 2D/3D animation
- digital art
- graphic design
| Program Facts | |
|---|---|
| Start Date: | September |
| Length: | 2 years |
| Location: | Charlottetown |
| Credential Issued: | Diploma, Video Game Art and Animation |
Admission Requirements
- Grade 12 or equivalent with credits at or above the general level
- Submission of a portfolio. This portfolio will be a significant factor in determining admission to the program.
- Resumé including work and volunteer experience with applicable dates, membership in groups, associations or athletics, awards and distinctions, and any other information about yourself relevant to the program.
Graduate Opportunities
Graduates from this program may find employment as object modelers, vehicle modelers, character modelers and riggers, world builders, texture mappers, environment artists, concept artists, level designers, storyboard artists, animators, and character and prop designers.
Articulation Agreements
- University of New Brunswick St John
Two years of credit toward a Bachelor of Applied Management.
For more information, see our Degree Pathways section.
Tuition & Fees
| Tuition & Fees | |
|---|---|
| Year 1 | $4,700 |
| Year 2 | $4,700 |
|
View a full breakdown of costs and booklist for this program. |
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Contact
If you have any questions concerning the program, contact:
- Chris Sharpley
- Media & Communications Office (902) 629-4206
